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Showing posts from May, 2023

Art

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Game Design Year 2

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I worked on Project Peppermint alongside the rest of the Spearmint Studio team during my time at Full Sail University. Itch.io Link __________________________________________________________________________________________________ This is the level I created in two weeks for my Game Design class. __________________________________________________________________________________________________ With this project learned to understand and modify the blueprints I did not create. __________________________________________________________________________________________________ I created this level from scratch single handidly over the course of a few weeks. __________________________________________________________________________________________________

Animation Year 2

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Unfinshed What I was supposed to do What I got done Stop Motion 1. Create an “illusion” of animation from individual frames using pictures. 2. There should be some element that tells a story about something that could not happen in real life. 3. Submission. 4. Planning submitted. 5. Contact sheet showing 50 frames saved as a .PDF and uploaded to the classroom. 6. .PSD file saved and uploaded. 7. Exported as H.264, uploaded to YouTube and link uploaded to the classroom 1. Document Size 1920 x 1080 2.  Duration 3 seconds 3. Trace 4 parts of the body (2 sleeves, chest, pants) 4. Make a new layer and fill with any color 5. Place pattern image above each body part layer 6. Create a clipping mask from the pattern layer 7. Open video timeline and animate (transform) the pattern from 0-5 sec. 8. Save for web and devices as .GIF 6 Sounds Project 1. Title: Provides foreshadowing and your name

Animation Year 1

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What I was supposed to do What I got done Frame By Frame Animation Objective: Create an animated greeting. Tools/Skills: Photoshop: Layer effects, text, gradient and frame animation. Character Scene Objective: Create an animated character Tools/Skills:  Character Animation Adobe Character Animator:  Video/Audio capture, motion tracking, rigging, recording, lip-syncing. Adobe After Effects: Project assembly, Preset animations, key-frame animations, exporting as video. Photoshop Animated Scene Objective: Create an animated meme, message or story. Tools/Skills: Photoshop:  Key-framed position, opacity or size, added audio and created rolling credits using the timeline animation. Lip Sync Objective: Create lip sync on a picture you found or drawn. Tools/Skills: Animate: Frame picker tool. Walk Sequence Objective: Create an animated character Tools/Skills: Character

Game Design Year 1

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This is my first blockmesh which I made for class. It was my first time making one, but I can confidently say that I will be making many more. It was incredibly useful for visualizing the flow of my level and figuring out what will and won't work for the final product. _____________________________________________________________________________________ This is the final result of the very first game which I have worked on with a team. Working on it was also the first time I used Perforce. It was a bit difficult to getting to know the software but a valuable learning experience, nonetheless. My level specifically begins at 9:28.